This is awesome.
I used to be upset, about my fathers lack of love, but then... I took a cobra to the knee.
We're four, yes?
As this is infantile banal crap in almost all manners. The only two things done well was the game capture video, and the quality of sound for the VA.
Sadly the VA was shit, the script (if there was one) was shit.
Waste of bandwidth.
However, you missed out an artistic avenue by ignoring common descent completely. The video suggest that each different kind of animal evolved separately of each others.
The fbf was excellent though. I look forward to more of your work.
The Swain and Krinkles teaming up?
I think I cummed my pants.
Its Sim Tower (Lite)
Being Sim Tower lite, isn't a bad thing. Sim Tower is still a pretty fun game. Though from looking at the comments, I think its pretty easy to see why Sim Towers didn't just stick with being a Hotel.
More variety. I think overall, is what this game needs.
The graphics were good. Not to many sound effects.
The AI for workers need a little bit of work. Its a good thing, that it would que up idle, for instance, Engineers to repair different parts in the same Room. But it'd be neater if it took travel time into account, so that an Engineer in the same room, could simply start repairing everything inside the room (if it were faster to do so).
I needed more feedback to better mgm my hotel. I couldnt quite tell why some Service rooms were doing poor compared to other service rooms. Is it better to have more waits in some Eateries? Where are my rooms dirtier? Is there some sorta relationship between Room quality placement and Service placement?
I'd like to have been able to better mange my workers. Preferably by floor. Something like, a 10 maids on this floor 2 works on that floor ect.
I wish there was more to do with managing my workers. Part of mgm. a hotel is mgm my workers. With the given Title of Theme Hotel, it seems reasonable to assume you're aware of the other Theme games. One of the aspects they've always included was worker mgm. In Theme Park, you'd need to deal with unions. In Theme Hospitals, you'd needed to deal with raises, and providing break rooms and training.
There was a lack of feed back on elevators. Elevators didnt seem to act like their real life counter parts. Elevators also took a lot of space to to place in. I think it'd be better if Staff Elevators didn't take any space, and if there was a further Elevator for Guests, which also didnt take any space. Seeing the return of the Express Elevator from Sim Tower, could be pretty spiffy.
I wish we could see how the elevators were being used and their general ques, wait times and the traffic for each floor.
As for how elevators work in real life. Is that, when they're idle, they will sit at mid points between their most used floors. Though this is more deals with Service Room ques, and Guest AI, but when you place several elevators abreast of each other, they should be consider an Elevator Lobby, and one of the guest waiting for one, should just be able to load on all of them.
Kind of fun, until the game ruining bug.
Apperently its possible for stick figures to be inside the blender, but not die, and you can't bubble them.
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